1. Pendant of the Occult - Equipment - Archives of Nethys: Pathfinder 2nd ...
This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain ...
This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell.
2. Rules Discussion: Use of Worn items - specifically Pendant of the Occult
15 apr 2023 · I'm trying to get some clarification on what is required to use magic items that have the trait Worn and specifically the Pendant of the ...
3. Occult - Traits - Archives of Nethys: Pathfinder 2nd Edition Database
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.
4. Necklace of Strangulation - Equipment - Pathfinder 2e - Archives of Nethys
This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult. When invested, it magically locks in place, ...
This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult. When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 Athletics check or Fortitude save; success means you don’t take the damage on your current turn, but you continue suffocating. The necklace loosens after you’ve been dead for a month.
5. Occultism - Skills - Archives of Nethys: Pathfinder 2nd Edition Database
Recall Knowledge about ancient mysteries; obscure philosophies; creatures of occult significance (like aberrations, spirits, and oozes); and the Positive Energy ...
You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures.
6. Occult Spellcasting - Class Features - Pathfinder 2e Nexus - Demiplane
You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, ...
Pathfinder 2e Nexus - Occult Spellcasting - You draw upon magic from esoteric knowledge.
7. Wondrous Items - d20PFSRD
Occult! Classes · Rules · Psychic Magic · Subscribe to the Open Gaming Network and ... Necklace of fireballs (type I), 1,650 gp. 50–63, Amulet of natural armor +1 ...
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8. Channel Protection Amulet - Equipment - Archives of Nethys
This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet ... Occult · Primal · Focus Spells ...
This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from harm spells if you’re living, or against heal spells if you’re undead.
9. Merciful Charm - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...
This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for the ...
This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for the triggering attack and all other attacks for 1 minute.
10. Etward Ritalson - NPCs - Archives of Nethys: Pathfinder 2nd Edition ...
Items +1 leather armor, formula book, greater pendant of the occult, scroll of black tentacles, scroll of confusion, scrolls of fly (2), +1 striking dagger ...
Until a few years ago, the Ritalsons of Lepidstadt were among that city's more well-liked aristocrats. With a legacy of supporting the local university with generous donations and for throwing exclusive, must-attend river-borne galas on the family's riverboat Mossmaid, they were often the toast of the town. Yet to young Etward Ritalson, they were distractions and fools.
Etward wanted to be left alone to pursue his increasingly outre and unsettling experiments. Distractions from his family duties fomented a deep sense of bitterness. This was only enhanced by the fact that to fund his experiments, he needed to stay in his family's good graces so as to not lose access to the allowance he was afforded for what his parents assumed was “his education.”
A chance to solve all of these problems came to Etward in a particularly vivid dream. The very next night, he watched from the river shore as the Mossmaid burned to the waterline, claiming the lives of two dozen party-going aristocrats alongside Etward's entire family. He played the part of a grieving son, and in time the shock of the tragedy passed from Lepidstadt's social spheres, finally leaving Etward the peace and access to family funds he had so long desired.
He grew increasingly obsessed with dreams over the next few months, becoming convinced that the one which compelled him toward his secret maritime arson was less a dream of his own and more a message from an interested patr...